A downloadable game for Windows, macOS, Linux, and Android

A medieval strategy game with countless unique and challenging levels.

You play on a randomly generated island made of hexagons. Your goal is to conquer all of it. To do so, you attack the enemy with your units while trying to protect your own kingdoms.

Download

Download
Android apk
External
Download
Windows zip
External
Download
Linux zip
External
Download
Java jar
External

Install instructions

Windows / Linux

Extract the zip file. Then run the executable "FeudalTactics.exe" on Windows or just "FeudalTactics" on Linux. On Linux, make sure that the file has the execute permission.

Android

Transfer the apk file to your phone and install using a file manager. You might need to enable installation from unknown sources.

macOS

Download the jar file. This file is OS independent but you need to have Java installed. Run the following command to start the game:

java -XstartOnFirstThread -jar FeudalTactics-desktop.jar

If you want to run the jar on another operating system, omit the "-XstartOnFirstThread".

Also available on

Development log

Comments

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What a nice game!

Can i ask something privately?

Thanks! Sure, send an email to contact(at)sesu8642.de.

Is that an email?

sesu8642.de

The email address starts with "contact" and you need to replace "(at)" with the actual @. I wrote it like this to make it more difficult to detect by scripts and send me spam :D

I've been really enjoying this game for a few months. Any way to donate a bit to the creator?

Thanks, I very much appreciate your willingness to contribute financially :)
However, I don't currently accept donations.

If you'd like to help the ecosystem in general, maybe consider donating to libGDX instead. It is the game development framework that I use in Feudal Tactics. libGDX Patreon

This is a great game! At first I was sceptical because the first few islands felt impossible to beat. Then I got lucky with the generation, got really hooked and played multiple matches.
Like Mr. Nikau said below, I think it would be great to understand what the enemies were doing. Personally, I'd love to be able to hover over an enemy island and see all tiles they gained or lost highlighted.

Thanks for your feedback! I will try to address the aspects you mentioned in future updates. I did implement the (partially) visible progress during enemy turns since Nikau left their comment but I now realize it is not sufficient.

(3 edits) (+1)

It's a simple but very fun game! Great job, I am having a lot of fun playing it.

I think it would be cool to have a little text box (or something like that) somewhere that provides some information about what is going on in game.

Also, are you planning on updating it and implementing new features?

Thanks!

I will investigate ways to make what happens during enemy turns more obvious.

I will at least do some updates that improve usability. I have some ideas for major features (see roadmap) but whether I will implement those depends on a couple of factors, one of them being player engagement ;)

I added visible enemy turn progress in the latest update.

(+2)

There is a lot of good things to be said about this: it is a game with simple mechanics but can get deep and interesting, graphics are readable, cheerful. I had fun playing this.

Things that can get betterI would have preferred an in game tutorial and animations would have been better to understand the action, but as I have said, a fresh and interesting experience, well done.

Thanks for your feedback! A playable tutorial is definitely on my todo list.